Real-time 3D for industry and games

Unity and XR developer in Stuttgart. I build VR multiplayer and kinematic simulation at Mercedes-Benz, and I've made 15 games at jams and university.

A night-time street scene from Strahlenjäger, with a lit shop front and a stone pavement
Strahlenjäger, university project, 2024
  • XR and simulation

    VR multiplayer, CAD-based kinematics, and real-time product visualization at Mercedes-Benz.

  • Games

    15 jam and university games in Unity and Blender, from gameplay code to 3D art.

  • AI and animation

    Master's thesis on turning text prompts into images and animations inside Unity.

Selected work

Multiplayer XR for industrial engineering

Mercedes-Benz AG, Sindelfingen. Unity developer and XR engineer, 2023 to today.

Tools that let engineers explore vehicles and production lines together in real time.

  • Built a Unity server that hosts multiplayer sessions (Netcode for GameObjects)
  • Developed a multiplayer app for exploring product data interactively
  • Designed a VR multiplayer concept for industrial use cases
  • Rebuilt vehicle kinematics in Unity from CAD data using animation rigging
  • Bachelor's thesis: led a VR app for visualizing production plants, from CAD-to-Unity pipeline to usability tests

Project visuals are confidential.

Experience

Open to full-time roles from November 2026.

  1. Unity developer and XR engineer (working student), Mercedes-Benz AG

    October 2024 to today

  2. Unity developer (internship), Mercedes-Benz AG

    July to October 2024

  3. Bachelor's thesis, VR application development, Mercedes-Benz AG

    November 2023 to May 2024

  4. Startup development, TFU start-up centre, Neu-Ulm

    March to August 2023

  5. M.Sc. Information Systems, University of Hohenheim

    October 2024 to September 2026

  6. B.A. Game Production and Management, Neu-Ulm University of Applied Sciences

    September 2020 to 2024

Get in touch

I'm looking for full-time roles in Unity, XR, and real-time 3D from November 2026. Send me a message, or find me on LinkedIn, GitHub, and itch.io.

Contact

Email is the quickest way to reach me. I'm also on Discord.

Discord
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