About me

I'm Dougkan, a Unity and XR developer in Stuttgart. Since 2023 I've worked in industrial engineering at Mercedes-Benz, building multiplayer VR tools and kinematic simulations that engineers use to explore vehicles and production lines together.

I started with games: a B.A. in Game Production and Management and 15 games from game jams and university projects, where I did everything from gameplay code to 3D art. I'm now finishing an M.Sc. in Information Systems, with a thesis on generating animations from text inside Unity.

Skills

  • XR and simulation

    Unity and C#, VR, multiplayer with Netcode for GameObjects, CAD-to-Unity pipelines, animation rigging, and Git and Scrum in a large engineering team.

  • Games

    Unity and Unreal Engine, C# and C++, Blender and Substance Painter, game design documents, and world and level design.

  • AI and animation

    Python, PyTorch, and latent diffusion models, applied to generating images and animations from text inside Unity.

Experience

Open to full-time roles from November 2026.

  1. Unity developer and XR engineer (working student), Mercedes-Benz AG

    October 2024 to today

  2. Unity developer (internship), Mercedes-Benz AG

    July to October 2024

  3. Bachelor's thesis, VR application development, Mercedes-Benz AG

    November 2023 to May 2024

  4. Startup development, TFU start-up centre, Neu-Ulm

    March to August 2023

  5. M.Sc. Information Systems, University of Hohenheim

    October 2024 to September 2026

  6. B.A. Game Production and Management, Neu-Ulm University of Applied Sciences

    September 2020 to 2024

Get in touch

I'm looking for full-time roles in Unity, XR, and real-time 3D from November 2026. Send me a message, or find me on LinkedIn, GitHub, and itch.io.

Contact

Email is the quickest way to reach me. I'm also on Discord.

Discord
.douji