About me
I'm Dougkan, a Unity and XR developer in Stuttgart. Since 2023 I've worked in industrial engineering at Mercedes-Benz, building multiplayer VR tools and kinematic simulations that engineers use to explore vehicles and production lines together.
I started with games: a B.A. in Game Production and Management and 15 games from game jams and university projects, where I did everything from gameplay code to 3D art. I'm now finishing an M.Sc. in Information Systems, with a thesis on generating animations from text inside Unity.
Skills
XR and simulation
Unity and C#, VR, multiplayer with Netcode for GameObjects, CAD-to-Unity pipelines, animation rigging, and Git and Scrum in a large engineering team.
Games
Unity and Unreal Engine, C# and C++, Blender and Substance Painter, game design documents, and world and level design.
AI and animation
Python, PyTorch, and latent diffusion models, applied to generating images and animations from text inside Unity.
Experience
Open to full-time roles from November 2026.
Unity developer and XR engineer (working student), Mercedes-Benz AG
Unity developer (internship), Mercedes-Benz AG
Bachelor's thesis, VR application development, Mercedes-Benz AG
Startup development, TFU start-up centre, Neu-Ulm
M.Sc. Information Systems, University of Hohenheim
B.A. Game Production and Management, Neu-Ulm University of Applied Sciences